Update #11 - The Tunnel of Hate


Hello Scavengers!

Feels like it's been a frustratingly slow few weeks here, but then I look back at the work I've done and even though overall it doesn't look like much has changed, there have been a whole bunch of fixes under the surface. So without further ado... LIST!!!

  • Big one first - I made a working world-space raycast interactible UI! Now, whenever you get close enough to interact with a computer screen, a reticle appears and as you pass the centre of your view over any interactible button it highlights and can be used with [E]
    • It's one of those things you kind of assume 'just exists' as part of a game engine, but then when you investigate it turns out they've given you all the LEGO pieces in a clear plastic bag, you know, one of those ones with the little self-sealing strip along the top, but then haven't given you any instructions on how to make any specific object - it's up to you to make what you want with them. Which is "fine" but, you do wonder if a "game engine" shouldn't come with some basic pre-made common elements?
  • Sorted some player rotation and positioning issues when sitting/standing from the cockpit chair - now completely dependent on the orientation of the player ship, and the floor of the ship when the player stands up - no more getting trapped behind the chair!
  • Most of the rest of the time has been trying to sort the airlock tunnel (the Tunnel of Hate from the title) and how the player character orientates themself to it before exiting and entering. Has proven to be an absolute bugger to sort as I've got a camera change to contend with as well as a random player orientation and ship orientation too.
  • Upgraded Game Kit Controller to the latest version to get some performance updates, but kept some of my custom code in a few scripts to make sure things still worked
  • Also found a wierd bug with some player limb colliders being huge - *shrug*

Still, hoping to have a decent monthly dev diary roundup video with a few bits to show off, although I'm still focused on finishing off the last few bugs in the Tunnel of Hate - I will get there in the end!

Tony.

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