Time Scavengers
Devlog
- November 23, 2024 by Tony Cooper#Narrative, #dev diary, #devdiary, #devlog, #blockouts, #prototype, #wreck designHello Scavengers! Apologies it's been a while, but since the last update I've been on a short holiday, spent some time on a different prototype, did some final bug fixing on a volunteer team project I... Continue reading
- August 29, 2024 by Tony Cooper#blockouts, #Space, #game design, #wreck designHello! A while ago I showed you a page of wreck sketches I had done (in fact here's the update ) and for the last few weeks I've been working on putting one together - the satellite array! This is the... Continue reading
- August 14, 2024 by Tony Cooper#dev diary, #devdiary, #devlog, #videosThe latest dev diary for Time Scavengers is now live on YouTube! This month I show you mainly bug fixes to the ship gravity and airlock tunnel, but also chat about prototypes a bit: Tony. #indiegamede... Continue reading
- June 06, 2024 by Tony Cooper#game design, #prototype, #videos, #wreck design, #blockouts, #Space, #dev diaryHello! If you've watched the latest dev diary (if not, go have a look right now ) you will have seen my interaction playground, where I'm setting up all the interactable objects in the game - doors, p... Continue reading
- June 03, 2024 by Tony Cooper#3D, #Exploration, #Metroidvania, #Narrative, #Singleplayer, #Space, #devdiary, #devlogMorning! Just a quick one to let you know the latest dev diary for Time Scavengers is now live on YouTube! This month I show you my interaction playground, a massive structure in space, and get us los... Continue reading
- April 08, 2024 by Tony Cooper#game design, #3d modelling, #wreck design, #narrativeHi there! I've spent most of the last few weeks with my head buried in design documents - plotting the wreck unlock order, upgrades, story beats, etc. All necessary stuff, but very unexciting to show... Continue reading
- January 18, 2024 by Tony Cooper#game design, #prototype, #project planningHello there! Just a quick update to give you a flavour of the current work on the Time Scavengers prototype. For a start, here's some work I've just finished: Set up the Game Kit Controller (GKC) Lase... Continue reading