A week or so of work


Sometimes I forget how much work a manage to get done, because I only get to work on the game for an hour or two here and there, with some features split across several sessions before they are done. But then I look at my submit history and see that I'm actually doing pretty well!

So here's the last week or so's worth of work:

  • Set up the code needed to swap out the player controlled character for an AI version for cutscenes, and fixed a number of bugs to do with that (losing dialogue, character turned 180 degrees, not animating, etc.)
  • Created all the basic NPCs for the handful of characters you will interact with - temporary models at the moment
  • Set up the transition to the second level to work properly - I had been working solely in the first level up until now, so obviously loading in level two exposed some things I needed to fix in various prefabs, and made me change the way I set up some other stuff
  • Set up the big doors to fade like the walls, so the player doesn't disappear behind them - involved creating a new material with the fade shader on it, and adding the fade script to all elements of the doors
  • Some 'unseen' work like taking the camera movement code out of individual tablets and making it generic, ordering the heirarchy a bit better for ease of use - that sort of thing


And of course I've got a bunch of stuff left to do, including some new work which came out of the above, e.g.

  • Make the player <-> AI transition stuff into a prefab so I can just drop it into any level without having to do so much setup
  • Finish some writing for the first area, mainly the tablets you find
  • Set up the big dialogue cutscene in level 2, and the rest of the logic in there
  • And much, much more...

Overall happy with progress as a lot of the systems are now in place so it's starting to move towards more of the level design/asset setup and setting up all the dialogue and cutscene sequences, which is the more 'game' stuff.

Tony.

Get PENITENCE

Leave a comment

Log in with itch.io to leave a comment.