PENITENCE
Devlog
- September 23, 2023 by Tony Cooper#design, #game design, #gamedev, #level design, #progress report, #unity, #unrealHello all! It's been an odd month to be fair. Actual paid day-job work has been busy as we prepared a prototype demo, then dove straight into pre-production for a vertical slice. And personally I've j... Continue reading
- August 12, 2023 by Tony Cooper#blockout, #blockouts, #design, #game design, #gamedev, #level design, #progress report, #unityHello! Yes, despite the lack of updates this past month I'm still cracking on with PENITENCE . Been busy with real work and some DIY so haven't had as much time and/or have been too tired to do any #g... Continue reading
- July 15, 2023 by Tony Cooper#blockout, #blockouts, #design, #level design, #unityHello! Yes, " solidifying " has been the theme over the last few weeks. Finishing off the demo became priority for some time, and there were many things I had left on the back burner, to be decided up... Continue reading
- June 10, 2023 by Tony Cooper#demo, #releases, #progress report, #gamedevHello! As promised, a new version of the demo is now available - 0.1.2 ! So what's new in this one? Glad you asked: Added saving! Saves the level you have reached, so if you quit mid-playthrough you c... Continue reading
- May 15, 2023 by Tony Cooper#demo, #design, #UI, #gamepad, #gamedev, #progress reportHello! :D Hope those of you who have downloaded the demo (attached below) are enjoying it - would love to hear your thoughts! Just so you all know, I am working on an update for the demo which include... Continue reading
- April 30, 2023 by Tony Cooper#design, #gamedev, #progress report, #demoHello! Yes indeed, a demo of PENITENCE is almost here :) Stay tuned... This last month has been a mixture audio work, fixing bugs, sorting the Computer Terminal UI and making some more timeline cutsce... Continue reading
- April 01, 2023 by Tony Cooper#art assets, #animation, #bugs, #lighting, #progress report, #gamedev, #unity...of making the demo! Hello, it's been nearly a month since the last update and it's a quarter of the way through 2023 already, which must be wrong. And if it's not wrong, it has to be illegal someho... Continue reading
- March 04, 2023 by Tony Cooper#design, #game design, #lighting, #progress report, #unityHello! Almost a month since the last update already. What the heck is going on with that? Anyway, I've been pretty busy with stuff on PENITENCE, so let's fire off some bullets: Updated the main menu c... Continue reading
- February 10, 2023 by Tony Cooper#design, #prototype, #ui, #unity, #progress reportWell hello! Yes, I know it's mid-month, but it's been a while since the last big update so... "Go, bullet-points, Go!" :D Much work on implementing the computer terminal! Designing and setting up the... Continue reading
- December 28, 2022 by Tony Cooper#design, #game design, #level design, #gamedev, #unityHello! What have I been working on the last four weeks? Two illnesses for a start: some fluey type thing that made me achey and lethargic for a week (not covid), and barely a week later I now have som... Continue reading
- November 28, 2022 by Tony Cooper#blockouts, #design, #level design, #gamedevHello! Well yes, it's been a month since I last typed up anything, but that's mainly because the last four weekends have been full of events, so I haven't had much free time. Having said that, I have... Continue reading
- October 24, 2022 by Tony Cooper#design, #game design, #level design, #gamedev, #unityHello! The last couple of weeks have been a bit hit-and-miss in terms of work. I had an event last weekend, and I've got another three the next three weekends, so I have been spending a lot of time pr... Continue reading
- October 10, 2022 by Tony Cooper#blockout, #blockouts, #art assets, #level design, #lighting, #prototypeHello! I've mostly been doing some long-needed art updates to the early scenes the last week or so. I have also been making an interactive computer and tweaking the UI logic, but mainly doing work to... Continue reading
- September 28, 2022 by Tony Cooper#gamedev, #prototype, #dialogue systemWell, not much has been done this last couple of weeks, as I was away in Barcelona for one of them! But before I went away I was experimenting with the new "two UIs active at the same time" feature an... Continue reading
- August 15, 2022 by Tony Cooper#game design, #blockout, #blockouts, #design, #unityHello my sweaty readers! Hope you've managed to keep cool during this heatwave. We're due some thuderstorms over the next few days, so that's going to be exciting. As for PENITENCE, I've been on-and-o... Continue reading
- July 27, 2022 by Tony Cooper#game design, #level design, #unity, #designWell, after diligently masking and sanitising in all the right places (oo-er!) for two-and-a-half years, I finally went and caught covid :( Looks like I got it from my wife, who got it from a packed t... Continue reading
- July 03, 2022 by Tony Cooper#level design, #art assets, #blockout, #lightingThought I'd finally get round to putting some art assets into the first scene! This is the common area inside the metal temple, where the disciples live, and comprises their rooms, a couple of bathroo... Continue reading
- May 08, 2022 by Tony Cooper#unity, #tools, #playmaker, #dialogue system, #top down engineHello again! Just come back from a weeks' holiday and catching up with various things, including this post. Before I delve too much into the game itself in future updates, I just wanted to give a quic... Continue reading